City: Skre̜v Hiw Hadfow

Skre̜v Hiw Hadfow

Skre̜v Hiw Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceNöznuzvǟ Kingdom
RegionI̽lönstir Aw Woods
Founded1280
Community LeaderLord Shtumgli
Area50 km2 (20 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation4170 m (13681 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population12000
Population Density240 people per km2 (600 people per mi2)
Town AuraChronomancy
Naming
Native nameSkre̜v Hiw Hadfow
Pronunciation/scre̜v/ /hiw/
Direct Translation[ignorant] [ferry]
Translation[Not Yet Translated]

Skre̜v Hiw Hadfow (/scre̜v/ /hiw/ [ignorant] [ferry]) is a subtropical City located in Nöznuzvǟ Kingdom, Moko̠ë Empire, within the Warren.

The name Skre̜v Hiw Hadfow is derived from the Sylvin language, as Skre̜v Hiw Hadfow was founded by Grrihly, who was culturaly Wood Elf.

Climate

Skre̜v Hiw Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -3°C (27°F). Skre̜v Hiw Hadfow receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Skre̜v Hiw Hadfow covers an area of nearly 50 km2 (20 mi2), and an average elevation of 4170 m (13681 ft) above sea level.

Overview

Skre̜v Hiw Hadfow was founded durring the late 14th century in summer of the year 1280, by Grrihly. The establishment of the new community went well, with no major obsticles durring construction.

Skre̜v Hiw Hadfow was built using the conventions of Wood Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Skre̜v Hiw Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Skre̜v Hiw Hadfow is buildings are arranged within a network of narrow cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Skre̜v Hiw Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Right off the bat Skre̜v Hiw Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Skre̜v Hiw Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Skre̜v Hiw Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skre̜v Hiw Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skre̜v Hiw Hadfow's parks.

Skre̜v Hiw Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skre̜v Hiw Hadfow.

Skre̜v Hiw Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Skre̜v Hiw Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Skre̜v Hiw Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Skre̜v Hiw Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Skre̜v Hiw Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skre̜v Hiw Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skre̜v Hiw Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skre̜v Hiw Hadfow's public wards, blessings, and other arcane systems.

Skre̜v Hiw Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Skre̜v Hiw Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Skre̜v Hiw Hadfow's grid is powered by a direct leyline tap.

Skre̜v Hiw Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Skre̜v Hiw Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skre̜v Hiw Hadfow's natural decorations nor waterways.

Skre̜v Hiw Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Skre̜v Hiw Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Skre̜v Hiw Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Skre̜v Hiw Hadfow's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, spring is recurring in Skre̜v Hiw Hadfow.

The Golem, Ice near Skre̜v Hiw Hadfow are known to be quite timid.

Skre̜v Hiw Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Necromancy energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 34
  • Farm Laborer: 63
  • Hunters: 41
  • Milk Maids: 33
  • Ranchers: 15
  • Ranch Hands: 32
  • Shepherds: 30
    • Farmland: 48240 m2
    • Cattle and Similar Creatures: 3000
    • Poultry: 36000
    • Swine: 2400
    • Sheep: 120
    • Goats: 24
    • Horses, Mounts, and Beasts of Burden: 1200

Craftsmen

  • Arms and Toolmakers: 25
  • Blacksmiths: 27
  • Bookbinders: 15
  • Buckle-makers: 15
  • Cabinetmakers: 27
  • Candlemakers: 46
  • Carpenters: 36
  • Clothmakers: 35
  • Coach and Harness Makers: 13
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 28
  • Farrier: 61
  • Furriers: 7
  • Glassworkers: 42
  • Gunsmiths: 24
  • Harness-Makers: 11
  • Hatters: 22
  • Hosiery Workers: 8
  • Jewelers: 14
  • Leatherwrights: 30
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 18
  • Plasterers: 15
  • Pursemakers: 20
  • Roofers: 12
  • Ropemakers: 12
  • Rugmakers: 11
  • Saddlers: 22
  • Scabbardmakers: 25
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 35
  • Tailors: 68
  • Tanners: 15
  • Upholsterers: 17
  • Watchmakers: 17
  • Weavers: 37
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 19
  • Butchers: 27
  • Chandlers: 31
  • Chicken Butchers: 32
  • Entrepreneurs: 12
  • Fine Clothiers: 30
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 50
  • Spice Merchants: 16
  • Wine-sellers: 24
  • Wheelwright: 18
  • Woodsellers: 11

Service workers

  • Bakers: 80
  • Barbers: 64
  • Coachmen: 17
  • Cooks: 42
  • Doctors: 24
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 48
  • Healers: 32
  • Housekeepers: 40
  • Housemaids: 63
  • House Stewards: 41
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 38
  • Nursery Maids: 22
  • Pastrycooks: 41
  • Restaurateur: 54
  • Tavern Keepers: 60

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 26
  • Long Haul Couriers: 28
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 10
  • Leech Collectors: 33
  • Millers: 25
  • Miners: 26
  • Oilmen and Polishers: 19
  • Postmen: 28
  • Pure Finder: 15
  • Skinners: 33
  • Sugar Refiners: 6
  • Tosher: 19
  • Warehousemen: 41
  • Watercarriers: 24
  • Watermen, Bargemen, etc.: 33

Skilled Laborers

  • Accountants: 16
  • Alchemist: 18
  • Clerk: 24
  • Dentists: 12
  • Educators: 29
  • Engineers: 17
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 12
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 17
  • Civil Clerks: 28
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 26
  • Fixers: 14
  • Kami Clerk: 24
  • Landlords: 22
  • Lawyers: 15
  • Legend Keepers: 21
  • Militia Officers: 120
  • Monks, Monastic: 36
  • Monks, Civic: 37
  • Historian, Oral: 27
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 57
  • Rangers: 16
  • Rat Catchers: 19
  • Scholars: 18
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 51
  • Military Officers: 41

Cottage Industries

  • Brewers: 37
  • Comfort Services: 48
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 46
  • Needleworkers: 37
  • Potters: 20
  • Preserve Makers: 36
  • Quilters: 16
  • Seamsters: 66
  • Spinners: 40
  • Tinker: 13
  • Weaver: 27

Artists

  • Actors: 13
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 33
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 10
  • Wood Carvers: 40
  • Writers: 42

Produce Industries

  • Butter Churners: 38
  • Canners: 35
  • Cheesmakers: 38
  • Ice Merchants: 5
  • Millers: 22
  • Picklers: 21
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 27

4534 of Skre̜v Hiw Hadfow's population work within a Foundational Occupation.

6866 of Skre̜v Hiw Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 600 (5%) are noncontributers.

Points of Interest

Skre̜v Hiw Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Skre̜v Hiw Hadfow's residents established a new industry 4 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century Skre̜v Hiw Hadfow was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 6 days. Skre̜v Hiw Hadfow lost 201 people and 381 livestock in the disaster.. The deadly heat is remembered by most as the Suffering's Flame.

History